Overall, it's like driving with a broken car and often the only option is to "tap" the stick - not the way to get a smooth lap.įollowing information was posted by Wraithstrike on the Project Cars forum. Ironically, the problem gets worse when the tyres have heated to optimum. I believe the problem is about linearity/saturation for the stick, which of course are not included in the input options. But even in the 20s, jerky still happens. The only thing that makes it manageable is dialling down steering speed. There is no current user fix for the pad on Xbox One, though I have to qualify that with the fact I focus on open wheel (players focussed on GT3 might be ok with things). And no reason, technically, why the developers could not get it right for project cars. There is no reason why, technically, a pad could not work as an alternative control device for a real car. Other than FFB the only difference between a wheel and a pad is size of inputs. For XBox One, the pad is the default input device. A pad is an input device and whether wheel or pad all computer emulations are "fly by wire".
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